Technical Design Document
For
“TICKLE TACKLE”
Academic Year 2011-2012 DM-6127(Semester-1)
Introduction
Tickle Tackle is a single player First Person Shooter game. The game involves a guy, Dennis, fighting all odds to retrieve his girl, Daisy, from the evil Zoozoo queen. The game is set in a den where the enemy characters, Zoozoos, guard the Tickle Tackle amulets. By obtaining all the amulets the user is able to get to the next level and so on to fight the Zoozoo queen.
Technical Overview
System Specification
Operating System : Microsoft XP and above
Processor : Pentium IV
Memory : 1 GB of RAM
Hard Disk Space : 5.5 GB free space
Graphics Card : Windows XP & above - compatible sound/video card
DVD Drive : 8 x Speed
Tools/Development Software
- 3D Game Studio A7
- Autodesk’s 3DS Max
- Adobe Photoshop CS 5
- Adobe Premiere Pro
File format
- Bitmap texture (.bmp)
- Audio/Music (.wav)
- Model (.mdl)
- Map - level files (.wmp)
- Sprites (.tga,.pcx)
Engines & Middleware
The Tickle tackle is a new game built from 3d game studio from scratch. The game is based on the Game Studio A6 shooter template. Major changes have been made to the code to suit this game.
AIFPS_Guard
The Zoozoo characters are based on the AIFPS_Guard script. Changes are made to the weapon, the animation of the attack movement and the sound effects. The tickling action animation is produced on the Zoozoo model and it is used
PlBiped
The hero character Dennis is based on the PlBiped script. The script is changed for less aggressiveness and also water gun was included.
AI Flow Chart
The outcome of the game, scenes are created to provide user with a visual storytelling. Trailers will also be created in order to give a preview for user to understand the background story of this game and also its gameplay.
Fig 4. The elevator in the world to move to next level
History
25-31st Aug 2011 (Week-1)
• Discussed for Project Ideas
• Checking the other games
01-07th Sep 2011 (Week-2)
• Developed Table Of Content
• Analysis the requirements
• Added Technical Design Document(TDD)
• Added Game Design Document(GDD)
08-14th Sep 2011(Week-3)
• Updated Technical Design Document(TDD)
15-21st Sep 2011(Week-4)
• 3D Modeling
22-28th Sep 2011(Week-5)
• 3D Modeling
• Level Designs & Concept Designs
29th Sep – 05th Oct 2011(Week-6)
• Coding
06-12th Oct 2011(Week-7 to Week-8)
• Coding
• Integration
20-30th Oct 2011(Week-9 to 10)
• Coding & Updated Game Design Document(GDD)
• Testing and Documentation
• Prepare for Presentation
DHULIPATI GOPALAKRISHNA
PARAMATHAYALAN VIGNESH RAMKRISHNAN
JAYABALAN SATHYA
SANDAR NYUNT
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